At GES 2008 a panel told attendees that the videogame industry does not hire writers; that writers and designers are the same thing; and that game writers cannot be taught. This panel I was attending at GES 2009 @ Carnegie Mellon's ETC was challenging these assumptions. It was a lively discussion and I picked up some great quotes!Panelists:
Sande Chen. 10 years, 14 published credits "The Witcher" USC Film School
Lee Sheldon. Writer / Producer in Hollywood. Worked on soaps, Star Trek: The Next Generation (STNG), Charlie's Angels. Virtual worlds to ARGs.
Elisabeth Nonas. "I do not write games." Teaches screen writing for 15 years. "Should I be here?" she wondered aloud.
Richard Dansky. Red Storm / Ubisoft.
Lee Sheldon had good things to say, and contributed some of my favorite aspects to this discussion. Some samples of his thoughts and ideas early in the talk:
• "TV soaps have story and character. But no special effects."
• "The game industry is finally realizing the importance of story."
• "Story is normally added to a finished videogame. Or done first. And then dismissed."
Art - Programming - Design - Writing --> this is the core team before a project gets huge.
Companies do not have iterations built into the schedule for writing. (This sounds familiar: my experience at Hasbro Games as a senior designer was that game design iterations were not built into the schedule, either. Improving your game was for evenings and weekends!)
Drew Davidson asked, "How can we get students to explain their game without always resorting to telling a story of the game?"
Metal Gear Solid 4: "A video with sporadic fits of game play." Hilarious.
Emergent story telling. Lee likes seeding player behavior. (I assume he is referring to ARGs.)
Club Penguin takes chat room rumors and turns them into real content. Brilliant!
MMO's are notoriously hard to write.
Lee Sheldon admits, "I have given up on the people who create (video) games right now. We need Pixar to start doing game development." Gasp. Wouldn't that be incredible? (Or is that Incredibles?)
Some one asks, "Should game writing be taught in an English department?" This sets off a flurry of passionate discussion, mostly about entrenched academia and how difficult it is to change the curriculum in high school english. Members of the audience moan about how tough it is to collaborate with some people in academia. Again, Lee Sheldon comes to the rescue: "Work with them until they die." Meaning, new ideas mainly take root when those people who are in positions of power move on and no longer cause road blocks. But I like how bluntly Lee put it!
Someone quipped this observation: "Game writing and game design is considered the evil step child of academia." It could have been Lee Sheldon, but it's been a few weeks since I took these notes.
Lee Sheldon works with 60% of the department's grants. Money is flowing in. Industry identifies that games are a tool. "Games are a server with an AI over it." Very interesting perspective! Thanks Lee...

