
I am transitioning back from San Francisco and the Game Developers Conference. Miss all the fresh fruit, vegetable and herbs at every turn. But the crocus coming up in the front yard help... and I'm slowly digesting all the amazing things I saw, heard and met last week. Skimming my notes:
Gareth Davis @ Facebook
• Revolution in identity online. "Tremendous value being yourself."
• Shift from: "How do I sell the most games on day 1?" to "How do I grow an audience? How do I keep them?"
• Design for social interaction. "Friends as ultimate compulsion loop."
COOL: Game designers customize the game based on the capabilities of each platform: iPhone --> GPS play, console --> great sound, TV and computer --> keyboard and mouse.
Justin Smith @ Inside Network • "Playing with strangers will be seen as strange."
• "Most people want to play with their friends."
• Rise of Virtual Goods in the West. Parents who will spend $5 to play FarmVille with their kids instead of $20 to see a non-interactive movie.
• "You only survive in this industry if you love learning new things. Recalibrate yourself!"
• Told story of friend who was the best 256 color artist... but he refused to grow and now this friend no longer possesses the relevant skills for today's electronic games.
• Shared cool story of friend who programmed an "oracle" computer program, that had you answer previous visitor's questions! Can't find a link but I wanna read more...
Violence Prevention - Playing a Videogame Can Make a Difference.
• Teach safety without fear. Help children discern who is a threat. Joystiq link
here.
• The way Allan McCullough and Parry Aftab met and married reminds me of the twist in The Wild Parrots of Telegraph Hill! Too cool.
• Game includes "Trouble seekers" --> their in-game behavior mirrors real world sexual predators. If you fail, they steal a valuable item from your backpack.
Ken Perlin @ NYU Games for Learning Institute • "Your next generation is your most valuable resource."
Katherine Isbister
@ NYU Polytechnic Institute
• Shared a video of Steve Theodore, "engaging your emotions while delivering learning."
Jesse Schell. His
DICE talk wow'ed me and this GDC talk also inspired!
• Talk titled: "10 Tips for Designing Games for Kids & Parents to Play Together."
• Connection between parent and child is the strongest emotional force we know.
• Here's a link to an
Edge story about the talk, until I can find Schell's 10 Tips post...
Colleen Macklin, PETlabs @ Parsons School of Design • Quoted Eric Zimmerman, "The Ludic Age," How you manipulate data. Plastic.
• Kyle, showing his Kimono Color Wheel (cool!) "We control how the data is revealed over time to the users." He advises, "Analyze the data." Then asks, "Where is Level 1?"
Jason Rohrer, on making a mature game for the DS and Majesco Entertainment
• Loved his payoff matrix. He builds his game dynamics for
Diamond Trust's just like I do!
• Awesome description of 'Knowledge Chains'. How do you know that they know what you know? Very funny and intriguing explanation.
David Whatley, iPhone game developer for GeoDefense • Stick to something you know. Outsource what you hate.
• Self Assessment: Time, Skills, Cash
• PR is key; go to a PR firm 3 months before launch. "Unleash the power of a PR firm."